OSC API

In addition to the possibility to assign your own OSC adresses with the Learning Mode, you can use the default OSC address that are already in place.

Each assignable element of the interface has been given at least one address. If it has more than one address, it means the same result can be achieved in multiple ways. For instance, if you want to edit a sequence, you can reach it via its name or by its position, which means there are 2 addresses for an action.

Ready-to-use templates using the OSC API

The API can be used to build custom templates that can be used with any project, without having to go through the Learning process. To make your life easier, we've build a few ones using the popular OSC app TouchOSC. You can use them as is or quickly copy-paste objects to build your own quickly.

File

Description

Proxima v.

Format

Project

Sequencer_v1

a template focusing on live Sequences control, with 4 tabs of 8x8 sequences and a few Master Shaders shortcuts

1.0

2160×1620

(iPad 9)

-

GroupEffects_v1

a simple template containing Group effects parameters (no LFO control)

1.0

2160×1620

(iPad 9)

-

Mix_v1

a template with an A/B crossfader, intended to control the simple mix of 2 blended Groups.

As it is a bit out of the usual Proxima use, an example project is provided! (see 4th column)

1.0

2160x1620

(iPad 9)

-

Screenshot of Sequencer v1

up next: Timeline control, group effects with LFO controls

 

API reading instructions

The full list of messages in the API can be found in the tables below. Each table uses the same structure:

  • 1st column: description of the action
  • 2nd column: default OSC address(es)
  • 3rd column: argument (always float unless stated)

You'll see it gets veeeery long real quickly so we've used abbreviations throughout the article. In a table, if you see a word between [brackets], please refer to the following instructions to understand what's expected in the address:

[n] corresponds to a integer number, for instance the number of the row where a sequence is, or the position of a group in the Layers list, etc. For shader and group lists, the count starts from the bottom, at 1.

[seqName] corresponds to the name given to the sequence, without spaces. For instance, if you've named it "Act 1-2", then [seqName] = act1-2

[cueName] corresponds to the name given to the cue, without spaces. For instance, if you've named it "Play Act 1-2", then [cueName] = playact1-2

[groupName] corresponds to the name given to the group, without spaces. For instance, if you've named it "Group 4", then [groupName] = group4

[shaderName] corresponds to the name of the shader displayed in the interface, without spaces and file extension. For instance, if your shader is named "Chroma Zoom", then [shaderName] = chromazoom

[parameterName] corresponds to the name of the parameter displayed in the interface, without spaces. It always relates to shaders. For instance, if your parameter says "master_zoom", then [parameterName] = master_zoom

[variable] depends on the type of parameter you're targeting. For group effects, [variable] always refers to a parameter using a slider. For shaders, there are a few additionnal possibilities. Here is what [variable] can mean (with arguments between parenthesis): 

  • If the parameter uses a slider

    , you can target its value but also the properties linked to its LFO variations:

    - value (0.0 (0) to 1.0 (100))

    - lfo/mode (0.0 Fixed ; 0.1 Sine ; 0.2 Triangle ; 0.3 Trapezoid ; 0.4 Square ; 0.5 Saw Up ; 0.6 Saw Down ; 0.7 Noise ; 0.8 Bass ; 0.9 Mid ; 1.0 High)

    - lfo/min (0.0 (0) to 1.0 (100))

    - lfo/max (0.0 (0) to 1.0 (100))

    - lfo/tempo (0.0 (0) to 1.0 (100))

    - lfo/speed (0.0 (0) to 1.0 (100))

  • If the parameter uses a checkboxvalue (0.0 (unchecked) ou 1.0 (checked))

  • If the parameter uses a listvalue (0.0 (top item) to 1.0 (bottom item))

  • If the parameter is an event, using a button: trigger (1 to trigger)

  • If the parameter is a point

    , using an x and y graph:

    - x (0.0 (min) to 1.0 (max))

    - y (0.0 (min) to 1.0 (max))

Don't worry, examples will be given throughout the article!

List of default OSC messages

Master

Master opacity

Opacity

/master/opacity/value

0.0 (0%) to 1.0 (100%)

 

Master shaders

Toggle all

/master/shaders/all/toggle

1 (on) or 0 (off)

Toggle one

/master/shaders/[shaderName]/toggle

/master/shaders/[n]/toggle

1 (on) or 0 (off)

Parameters

/master/shaders/[shaderName]/[parameterName]/[variable]

/master/shaders/[n]/[parameterName]/[variable]

depends on [variable]

// examples for Chroma Zoom.fs, in second position from the bottom of the list

/master/shaders/chromazoom/toggle

/master/shaders/2/toggle

/master/shaders/chromazoom/master_zoom/value

/master/shaders/chromazoom/master_zoom/lfo/mode

/master/shaders/chromazoom/master_zoom/lfo/min

/master/shaders/chromazoom/master_zoom/lfo/max

/master/shaders/chromazoom/master_zoom/lfo/tempo

/master/shaders/chromazoom/master_zoom/lfo/speed

/master/shaders/2/master_zoom/value

...

 

Sequencer

Sequence controls

Edit

/sequences/[seqName]/edit

/sequences/tabs/[n]/rows/[n]/columns/[n]/edit

1

Play

/sequences/[seqName]/play

/sequences/edited/play

/sequences/tabs/[n]/rows/[n]/columns/[n]/play

1 (play) or 0 (stop)

Play previous

/sequences/playprevious

1

Play next

/sequences/playnext

1

Play blackout

/sequences/blackout

1

// examples for a sequence named "Seq 1-2"

// located in the second tab, row 2 & column 2

/sequences/seq1-2/edit

/sequences/tabs/2/rows/2/columns/2/edit

/sequences/seq1-2/play

/sequences/tabs/2/rows/2/columns/2/play

 

Sequence transitions

Parameters

/sequences/[seqName]/transition/[parameterName]/[variable]

/sequences/edited/transition/[parameterName]/[variable]

/sequences/tabs/[n]/rows/[n]/columns/[n]/transition/[parameterName]/[variable]

depends on [variable]

// examples for a sequence named "Seq 1-2"

// located in the second tab, row 2 & column 2

// with an Angular transition

/sequences/seq1-2/transition/startingangle/value

/sequences/edited/transition/startingangle/value

/sequences/tabs/2/rows/2/columns/2/transition/startingangle/value

/sequences/seq1-2/transition/startingangle/value

/sequences/seq1-2/transition/startingangle/lfo/mode

/sequences/seq1-2/transition/startingangle/lfo/min

/sequences/seq1-2/transition/startingangle/lfo/max

/sequences/seq1-2/transition/startingangle/lfo/tempo

/sequences/seq1-2/transition/startingangle/lfo/speed

/sequences/edited/transition/startingangle/value

...

 

Sequence shaders

Toggle

/sequences/[seqName]/shaders/[shaderName]/toggle

/sequences/edited/shaders/[shaderName]/toggle

/sequences/tabs/[n]/rows/[n]/columns/[n]/shaders/[shaderName]/toggle

/sequences/[seqName]/shaders/[n]/toggle

/sequences/edited/shaders/[n]/toggle

/sequences/tabs/[n]/rows/[n]/columns/[n]/shaders/[n]/toggle

1 (on) or 0 (off)

Parameters

/sequences/[seqName]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/edited/shaders/[shaderName]/[parameterName]/[variable]

/sequences/tabs/[n]/rows/[n]/columns/[n]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/[seqName]/shaders/[n]/[parameterName]/[variable]

/sequences/edited/shaders/[n]/[parameterName]/[variable]

/sequences/tabs/[n]/rows/[n]/columns/[n]/shaders/[n]/[parameterName]/[variable]

depends on [variable]

// examples for a sequence named "Seq 1-2"

// located in the second tab, row 2 & column 2

// with Chroma Zoom.fs, in second position from the bottom of its list

/sequences/seq1-2/shaders/chromazoom/toggle

/sequences/edited/shaders/chromazoom/toggle

/sequences/tabs/2/rows/2/columns/2/shaders/chromazoom/toggle

/sequences/seq1-2/shaders/2/toggle

/sequences/edited/shaders/2/toggle

/sequences/tabs/2/rows/2/columns/2/shaders/2/toggle

/sequences/seq1-2/shaders/chromazoom/master_zoom/value

/sequences/seq1-2/shaders/chromazoom/master_zoom/lfo/mode

/sequences/seq1-2/shaders/chromazoom/master_zoom/lfo/min

/sequences/seq1-2/shaders/chromazoom/master_zoom/lfo/max

/sequences/seq1-2/shaders/chromazoom/master_zoom/lfo/tempo

/sequences/seq1-2/shaders/chromazoom/master_zoom/lfo/speed

/sequences/edited/shaders/chromazoom/master_zoom/value

...

 

Tabs

Select

/sequences/tabs/[tabName]/select

/sequences/tabs/[n]/select

1

Select previous

/sequences/tabs/selectprevious

1

Select next

/sequences/tabs/selectnext

1

// examples for a tab named "Draft 1", in second position from the left

/sequences/tabs/draft1/select

/sequences/tabs/2/select

 

Autopilot

Toggle

/autopilot/toggle

1 (on) or 0 (off)

Select direction

/autopilot/direction

0 (left to right) or 1 (random)

 

Timeline

Play / Pause

/timeline/play

1 (play) or 0 (pause)

Stop

/timeline/stop

1

Playhead position

/timeline/playhead/position

0.0 (start) to 1.0 (end)

Go to cue

/timeline/cues/[cueName]/goto

/timeline/cues/[n]/goto

 1

Go to next cue

/timeline/next

1

Go to previous cue

/timeline/previous

1

Cue timestamp

/timeline/cues/[cueName]/timestamp

/timeline/cues/[n]/timestamp

0.0 (start) to 1.0 (end)

// examples for a cue named "Play Seq 1-2", in second place from the left

/timeline/cues/playseq1-2/goto

/timeline/cues/2/goto

/timeline/cues/playseq1-2/timestamp

/timeline/cues/2/timestamp

 

Audio Analysis

Toggle

/audioanalysis/toggle

1 (on) or 0 (off)

Global gain

/audioanalysis/gain/global

0.0 (min) to 1.0 (max)

"Bass" gain

/audioanalysis/gain/bass

0.0 (min) to 1.0 (max)

"Mid" gain

/audioanalysis/gain/mid

0.0 (min) to 1.0 (max)

"High" gain

/audioanalysis/gain/high

0.0 (min) to 1.0 (max)

 

Tempo

BPM Value

/tempo/bpm

0.0 (20) to 1.0 (999)

TAP

/tempo/tap

1

Resync

/tempo/resync

1

Toggle Ableton Link

/abletonlink/toggle

1 (on) or 0 (off)

 

Groups

Group selection

Select

/sequences/[seqName]/groups/[groupName]/select

/sequences/edited/groups/[n]/select

1

Select above

/sequences/edited/groups/selectabove

1

Select below

/sequences/edited/groups/selectbelow

1

// examples for a groupe named "Group D"

// in fourth position from the bottom of the list

// in a sequence named "Seq 1-2"

/sequences/seq1-2/groups/groupd/select

/sequences/edited/groups/4/select

 

Group properties

Opacity

/sequences/[seqName]/groups/[groupName]/opacity/[variable]

/sequences/edited/groups/[n]/opacity/[variable]

/sequences/edited/groups/selected/opacity/[variable]

depends on [variable]

// examples for a groupe named "Group D"

// in fourth position from the bottom of the list

// in a sequence named "Seq 1-2"

/sequences/seq1-2/groups/groupd/opacity/value

/sequences/edited/groups/4/opacity/value

/sequences/edited/groups/selected/opacity/value

/sequences/seq1-2/groups/groupd/opacity/lfo/mode

/sequences/seq1-2/groups/groupd/opacity/lfo/min

/sequences/seq1-2/groups/groupd/opacity/lfo/max

/sequences/seq1-2/groups/groupd/opacity/lfo/tempo

/sequences/seq1-2/groups/groupd/opacity/lfo/speed

/sequences/edited/groups/4/opacity/lfo/mode

...

 

Group shaders

Toggle

/sequences/[seqName]/groups/[groupName]/shaders/[shaderName]/toggle

/sequences/edited/groups/[n]/shaders/[shaderName]/toggle

/sequences/edited/groups/selected/shaders/[shaderName]/toggle

/sequences/[seqName]/groups/[groupName]/shaders/[n]/toggle

/sequences/edited/groups/[n]/shaders/[n]/toggle

/sequences/edited/groups/selected/shaders/[n]/toggle

1 (on) or 0 (off)

Parameters

/sequences/[seqName]/groups/[groupName]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/edited/groups/[n]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/edited/groups/selected/shaders/[shaderName]/[parameterName]/[variable]

/sequences/[seqName]/groups/[groupName]/shaders/[n]/[parameterName]/[variable]

/sequences/edited/groups/[n]/shaders/[n]/[parameterName]/[variable]

/sequences/edited/groups/selected/shaders/[n]/[parameterName]/[variable]

(depends on [variable])

// examples for a groupe named "Group D"

// in fourth position from the bottom of the list

// in a sequence named "Seq 1-2"

// with Chroma Zoom.fs, in second position from the bottom of its list

/sequences/seq1-2/groups/groupd/shaders/chromazoom/toggle

/sequences/edited/groups/4/shaders/chromazoom/toggle

/sequences/edited/groups/selected/shaders/chromazoom/toggle

/sequences/seq1-2/groups/groupd/shaders/2/toggle

/sequences/edited/groups/4/shaders/2/toggle

/sequences/edited/groups/selected/shaders/2/toggle

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/value

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/lfo/mode

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/lfo/min

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/lfo/max

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/lfo/tempo

/sequences/seq1-2/groups/groupd/shaders/chromazoom/master_zoom/lfo/speed

/sequences/edited/groups/4/shaders/chromazoom/master_zoom/value

...

 

Group effects

Toggle effect

// Addresses follow this structure

:

// /sequences/edited/groups/selected/[effectType]/[effectTab]/toggle

/sequences/edited/groups/selected/outline/border/toggle

/sequences/edited/groups/selected/outline/line/toggle

/sequences/edited/groups/selected/filling/color/toggle

/sequences/edited/groups/selected/filling/special/toggle

/sequences/edited/groups/selected/filling/snake/toggle

/sequences/edited/groups/selected/transformation/rotation/toggle

/sequences/edited/groups/selected/transformation/structure/toggle

1 (on) or 0 (off)

Select mode

// Addresses follow this structure:

// /sequences/edited/groups/selected/[effectType]/[effectTab]/[effectMode]/select

// Border

/sequences/edited/groups/selected/outline/border/basic/select

/sequences/edited/groups/selected/outline/border/blinking/select

/sequences/edited/groups/selected/outline/border/half/select

/sequences/edited/groups/selected/outline/border/quarter/select

// Line

/sequences/edited/groups/selected/outline/line/normal/select

/sequences/edited/groups/selected/outline/line/boomerang/select

/sequences/edited/groups/selected/outline/line/yoyo/select

// Color

/sequences/edited/groups/selected/filling/color/normal/select

/sequences/edited/groups/selected/filling/color/gradientlinear/select

/sequences/edited/groups/selected/filling/color/gradientradial/select

/sequences/edited/groups/selected/filling/color/gradientangular/select

/sequences/edited/groups/selected/filling/color/gradientdiamond/select

/sequences/edited/groups/selected/filling/color/random/select

// Special

/sequences/edited/groups/selected/filling/special/inside/select

/sequences/edited/groups/selected/filling/special/outside/select

/sequences/edited/groups/selected/filling/special/corner/select

/sequences/edited/groups/selected/filling/special/swipe/select

/sequences/edited/groups/selected/filling/special/swipeglobal/select

/sequences/edited/groups/selected/filling/special/stairs/select

/sequences/edited/groups/selected/filling/special/hypnotic/select

/sequences/edited/groups/selected/filling/special/stripes/select

/sequences/edited/groups/selected/filling/special/doublestripes/select

/sequences/edited/groups/selected/filling/special/mosaic/select

// Structure

/sequences/edited/groups/selected/transformation/structure/radialglow/select

/sequences/edited/groups/selected/transformation/structure/wireframe/select

/sequences/edited/groups/selected/transformation/structure/roundtrip/select

/sequences/edited/groups/selected/transformation/structure/strokes/select

/sequences/edited/groups/selected/transformation/structure/origami/select

/sequences/edited/groups/selected/transformation/structure/elastic/select

1

Border parameters

// Thickness

/sequences/edited/groups/selected/outline/border/basic/thickness/[variable]

// Speed

/sequences/edited/groups/selected/outline/border/blinking/speed/[variable]

/sequences/edited/groups/selected/outline/border/blinking/speed/phaseoffset/value

// Duplications

/sequences/edited/groups/selected/outline/border/basic/duplication/number

/sequences/edited/groups/selected/outline/border/blinking/duplication/inneroffset/value

// Depth

/sequences/edited/groups/selected/outline/border/basic/depth/[variable]

/sequences/edited/groups/selected/outline/border/basic/perspective/scalestroke

/sequences/edited/groups/selected/outline/border/basic/perspective/none

// Path

/sequences/edited/groups/selected/outline/border/basic/origin/default

/sequences/edited/groups/selected/outline/border/basic/origin/center

depends on [variable]

Line parameters

// Thickness

/sequences/edited/groups/selected/outline/line/normal/thickness/[variable]

// Fade

/sequences/edited/groups/selected/outline/line/normal/fade/[variable]

// Length

/sequences/edited/groups/selected/outline/line/normal/length/[variable]

/sequences/edited/groups/selected/outline/line/normal/dash/number

// Speed

/sequences/edited/groups/selected/outline/line/normal/speed/[variable]

/sequences/edited/groups/selected/outline/line/normal/speed/phaseoffset/value

// Duplications

/sequences/edited/groups/selected/outline/line/normal/duplication/number

/sequences/edited/groups/selected/outline/line/normal/duplication/inneroffset/value

// Depth

/sequences/edited/groups/selected/outline/line/normal/depth/[variable]

/sequences/edited/groups/selected/outline/line/normal/perspective/scalestroke

/sequences/edited/groups/selected/outline/line/normal/perspective/none

// Path

/sequences/edited/groups/selected/outline/line/normal/direction/left

/sequences/edited/groups/selected/outline/line/normal/direction/right

/sequences/edited/groups/selected/outline/line/normal/origin/default

/sequences/edited/groups/selected/outline/line/normal/origin/center

depends on [variable]

Color parameters

// Motion - Direction

/sequences/edited/groups/selected/filling/gradient/none/direction1 //for "None" Motion mode

/sequences/edited/groups/selected/filling/gradient/swing/direction1 //for "Swing" & "Blink" Motion modes

/sequences/edited/groups/selected/filling/gradient/swing/direction2 //for "Swing" & "Blink" Motion modes

/sequences/edited/groups/selected/filling/gradient/direction/left //for "Rotate" Motion mode

/sequences/edited/groups/selected/filling/gradient/direction/right //for "Rotate" Motion mode

// Motion - Speed

/sequences/edited/groups/selected/filling/gradient/rotatespeed/value

// Motion - Phase Offset

/sequences/edited/groups/selected/filling/gradient/none/phaseoffset/value

// Random - Transitions

/sequences/edited/groups/selected/filling/color/random/transition/smooth

/sequences/edited/groups/selected/filling/color/random/transition/none

depends on [variable]

Special parameters

// Fill Percentage

/sequences/edited/groups/selected/filling/special/inside/fill/[variable]

/sequences/edited/groups/selected/filling/special/inside/fill/phaseoffset/value

// Speed

/sequences/edited/groups/selected/filling/hypnotic/speed/[variable]

/sequences/edited/groups/selected/filling/special/doublestripes/speed2/[variable]

/sequences/edited/groups/selected/filling/special/inside/fill/phaseoffset/value

// Fade

/sequences/edited/groups/selected/filling/special/inside/fade/[variable]

// Width

/sequences/edited/groups/selected/filling/special/doublestripes/width1/[variable]

/sequences/edited/groups/selected/filling/special/doublestripes/width2/[variable]

// Spacing

/sequences/edited/groups/selected/filling/special/doublestripes/spacing1/[variable]

/sequences/edited/groups/selected/filling/special/doublestripes/spacing2/[variable]

// Path

/sequences/edited/groups/selected/filling/special/inside/origin/center

/sequences/edited/groups/selected/filling/special/inside/origin/default

/sequences/edited/groups/selected/filling/special/stripes/direction

/sequences/edited/groups/selected/filling/special/doublestripes/direction2/

depends on [variable]

Snake parameters

// Apply on

/sequences/edited/groups/selected/filling/snake/color/checkbox

/sequences/edited/groups/selected/filling/snake/special/checkbox

// Path

/sequences/edited/groups/selected/filling/snake/direction/left

/sequences/edited/groups/selected/filling/snake/direction/right

// Step

/sequences/edited/groups/selected/filling/snake/step/sustain/[variable]

/sequences/edited/groups/selected/filling/snake/step/release/[variable]

// Speed

/sequences/edited/groups/selected/filling/snake/speed/value

depends on [variable]

Rotation parameters

// Path

/sequences/edited/groups/selected/transformation/rotation/path/axisx

/sequences/edited/groups/selected/transformation/rotation/path/axisy

/sequences/edited/groups/selected/transformation/rotation/path/axisz

/sequences/edited/groups/selected/transformation/rotation/direction/left

/sequences/edited/groups/selected/transformation/rotation/direction/right

/sequences/edited/groups/selected/transformation/rotation/origin/center

/sequences/edited/groups/selected/transformation/rotation/origin/default

// Speed

/sequences/edited/groups/selected/transformation/rotation/speed/value

/sequences/edited/groups/selected/transformation/rotation/phaseoffset/value

depends on [variable]

Structure parameters

// Type

/sequences/edited/groups/selected/transformation/structure/elastic/motion/rotate

/sequences/edited/groups/selected/transformation/structure/elastic/motion/swing

/sequences/edited/groups/selected/transformation/structure/elastic/motion/scale

/sequences/edited/groups/selected/transformation/structure/elastic/link/none

/sequences/edited/groups/selected/transformation/structure/elastic/link/line

// Thickness

/sequences/edited/groups/selected/transformation/structure/radialglow/thickness/[variable]

// Depth

/sequences/edited/groups/selected/transformation/structure/roundtrip/depth/[variable]

// Speed

/sequences/edited/groups/selected/transformation/structure/radialglow/speed/[variable]

/sequences/edited/groups/selected/transformation/structure/radialglow/phaseoffset/value

// Instances

/sequences/edited/groups/selected/transformation/structure/radialglow/instances/number

/sequences/edited/groups/selected/transformation/structure/radialglow/instances/multiplier

// Path

/sequences/edited/groups/selected/transformation/structure/wireframe/direction/left

/sequences/edited/groups/selected/transformation/structure/wireframe/direction/right

/sequences/edited/groups/selected/transformation/structure/radialglow/origin/default

/sequences/edited/groups/selected/transformation/structure/radialglow/origin/center

depends on [variable]

 

Shapes

Face center

X coordinate

/sequences/edited/shapes/selected/center/x/[variable]

depends on [variable]

Y coordinate

/sequences/edited/shapes/selected/center/y/[variable]

depends on [variable]

// possible addresses

/sequences/edited/shapes/selected/center/x/value

/sequences/edited/shapes/selected/center/x/lfo/mode

/sequences/edited/shapes/selected/center/x/lfo/min

/sequences/edited/shapes/selected/center/x/lfo/max

/sequences/edited/shapes/selected/center/x/lfo/tempo

/sequences/edited/shapes/selected/center/x/lfo/speed

/sequences/edited/shapes/selected/center/y/value

/sequences/edited/shapes/selected/center/y/lfo/mode

/sequences/edited/shapes/selected/center/y/lfo/min

/sequences/edited/shapes/selected/center/y/lfo/max

/sequences/edited/shapes/selected/center/y/lfo/tempo

/sequences/edited/shapes/selected/center/y/lfo/speed

 

Player shaders

 

Toggle

/sequences/[seqName]/shapes/[playerName]/shaders/[shaderName]/toggle

/sequences/edited/shapes/[playerName]/shaders/[shaderName]/toggle

/sequences/[seqName]/shapes/[playerName]/shaders/[n]/toggle

/sequences/edited/shapes/[playerName]/shaders/[n]/toggle

1 (on) or 0 (off)

Parameters

/sequences/[seqName]/shapes/[playerName]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/edited/shapes/[playerName]/shaders/[shaderName]/[parameterName]/[variable]

/sequences/[seqName]/shapes/[playerName]/shaders/[n]/[parameterName]/[variable]

/sequences/edited/shapes/[playerName]/shaders/[n]/[parameterName]/[variable]

depends on [variable]

// examples for a player name "Player 2"

// in a sequence named "Seq 1-2"

// with Chroma Zoom.fs, in second position from the bottom of its list

/sequences/seq1-2/shapes/player2/shaders/chromazoom/toggle

/sequences/edited/shapes/player2/shaders/chromazoom/toggle

/sequences/seq1-2/shapes/player2/shaders/2/toggle

/sequences/edited/shapes/player2/shaders/2/toggle

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/value

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/lfo/mode

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/lfo/min

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/lfo/max

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/lfo/tempo

/sequences/seq1-2/shapes/player2/shaders/chromazoom/master_zoom/lfo/speed

/sequences/edited/shapes/player2/shaders/chromazoom/master_zoom/value

...

 

Sources

Playback

Playback mode

/sources/[n]/playbackmode

0.0 Normal

0.5 Restart

1.0 Skip (only playlists)

Toggle "Restart with sequence"

/sources/[n]/restartwithseq

1 (on) or 0 (off)

Trigger media

/sources/[n]/medias/[n]/trigger // for playlist sources

1

Trigger next media

/sources/[n]/next // for playlist sources

1

Trigger previous media

/sources/[n]/previous // for playlist sources

1

Restart playlist

/sources/[n]/restart // for playlist sources

1

Media loop mode

/sources/[n]/loop

// for solo sources

/sources/[n]/medias/[n]/loop // for playlist sources

0.0 Loop

0.33 Follow (only playlist)

0.66 Pause

1.0 Stop

// examples for a solo source in 1st position from the top left

/sources/1/playbackmode

/sources/1/restartwithseq

/sources/1/loop

// examples for a playlist source in 2nd position from the top left

// with at least 2 medias

/sources/2/playbackmode

/sources/2/restartwithseq

/sources/2/medias/2/trigger

/sources/2/next

/sources/2/previous

/sources/2/restart

/sources/2/loop

/sources/2/medias/2/loop

 

Video

Play / Pause

/sources/[n]/play

// for solo sources

/sources/[n]/medias/[n]/play // for playlist sources

1 (play) or 0 (pause)

Rewind

/sources/[n]/rewind

// for solo sources

/sources/[n]/medias/[n]/rewind // for playlist sources

1

Volume

/sources/[n]/volume

// for solo sources

/sources/[n]/medias/[n]/volume // for playlist sources

0.0 (mute) to 1.0 (max)

// examples for a solo video source in 1st position from the top left

/sources/1/play

/sources/1/rewind

/sources/1/volume

// examples for a playlist source in 2nd position from the top left

// with a video in 1st media position

/sources/2/play

/sources/2/rewind

/sources/2/medias/1/volume

 

Shader

Parameters

/sources/[n]/[parameterName]/[variable]

// for solo sources

/sources/[n]/medias/[n]/[parameterName]/[variable] // for playlist sources

depends on[ variable]

// examples for Bricked.fs in a solo shader source

// in 1st position from the top left

/sources/1/tile/value

/sources/1/tile/lfo/mode

...

// examples for a playlist source in 2nd position from the top left

// with Bricked.fs in 1st media position

/sources/2/medias/1/tile/value

/sources/2/medias/1/tile/lfo/mode

...

 

Text

Parameters

/sources/[n]/align

// for solo sources

/sources/[n]/medias/[n]/align // for playlist sources

0.0 Left

0.5 Center

1.0 Right

// example for a solo text source in 1st position from the top left

/sources/1/align

// example for a playlist source in 2nd position from the top left

// with a text in 1st media position

/sources/2/medias/1/align